Publications

2017

  • Nordin A. I., Hudson, M., Cairns, P., Rasid, N., abd Baharin, H., (2017) Translating and Testing the Immersive Experience Questionnaire (IEQ). In International Conference on Computer and Network Application 2017 (ICCNA 2017). Kota Kinabalu, Sabah, Malaysia
  • Rasid, N., Nohuddin, P. N. E., Zainal, Z., Hamzah, I. H., Alias, H., and Nordin A. I. (2017) Experience Mining through Ethnography Study among Pediatric Cancer Patients in Malaysia. In International Conference on Computer and Network Application 2017 (ICCNA 2017). Kota Kinabalu, Sabah, Malaysia
  • Hamzah, I. H., Nordin A. I., Rasid, N., Alias, H., and Baharin, H. (2017) Game Design Requirements through Ethnography amongst Pediatric Cancer Patients. In International Conference on Computer and Network Application 2017 (ICCNA 2017). Kota Kinabalu, Sabah, Malaysia
  • Ahmad Rodzuan, A. R., Ahmad, A., Mohamad Ali, N., and Nordin A. I. (2017) Understanding emotional Engagement amongst Primary School Children for Gamification Design in Learning. In International Conference on Computer and Network Application 2017 (ICCNA 2017). Kota Kinabalu, Sabah, Malaysia
  • Ismail Hashim, E. N., Nohuddin, P. N. E., and Nordin A. I. (2017) Data Mining Techniques for Recidivism Prediction: A Survey Paper. In International Conference on Computer and Network Application 2017 (ICCNA 2017). Kota Kinabalu, Sabah, Malaysia
  • Baharin, H., Mohamad Kamal, F., and Nordin A. I. (2017) Understanding the Context of Older People Living Alone for Phatic Technology Design. In International Conference on Computer and Network Application 2017 (ICCNA 2017). Kota Kinabalu, Sabah, Malaysia

2016

  • Anis Nur Assila Rozmi, Nordin A. I., and M. Izhar A. Bakar (2016) The Perception of ICT Adoption in Small Medium Enterprise: A SWOT Analysis. In International Conference on Innovation in Business and Strategy 2016. Malaysia
  • Alena Denisova, Nordin A. I., and Paul Cairns (2016) The Convergence of Player Experience Questionnaires. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16). ACM, New York, NY, USA, 33-37. DOI: http://dx.doi.org/10.1145/2967934.2968095
  • Amir, M. A. U., Mohd Sharip, R., Nohuddin, P.N.E., Nordin, A. I., Abd Ghani, M. N., Shukran A., Wan Muda, W. B. H. (2016, May) Optimization in Heave Buoy Energy Convertors Using SOM Clustering and Simulation with an Auxiliary Mass. International Conference on Information and Communication Technology.
  • Nordin A. I., Hudson, M., Denisova, A, & Beeston, J., (2016, November). Perceptions of Telepresence Robot Form. In 3rd International Conference on Computational Science and Technology 2016 (ICCST16). [To appear].

2015

  • Hudson, M., Cairns, P., Nordin, A. I., & (2015, November). Familiarity in Team-Based Online Games: The Interplay between Player Familiarity and the concepts of Social Presence, Team Trust and Performance. 4th International Visual Informatics Conference 2015 (IVIC’15), Malaysia.
  • Nohuddin, Puteri N.E., Zainol, Z., Kuan, F.C., Nordin, A. I., &Marzukhi, S., James, M.T., (2015, October). Keyword based Clustering Technique for Collections of Hadith Chapters. 3rd International Conference on Islamic Applications in Computer Science and Technologies -IMAN 2015, Turkey.
  • [BRONZE AWARD] Mohd Najib Abdul Ghani Yolhamid, Roshamida A. J, Mohamad Abu Ubaidah Amir, Nordin, A. I., & Mohd Arif Ahmad, Hardy Azmir Anuar, Zulkifly M. R. (2015, August). Hands-On Learning Practices For The Ship Bridge Simulator. In Innovative Practices in Higher Education Expo 2015 (I-PHEX2015) (ISBN: 978-967-0194-50-9)
  • [SILVER AWARD] Mohd Najib Abdul Ghani Yolhamid, Roshamida A. J, Mohamad Abu Ubaidah Amir, Nordin, A. I., & Mohamad Arif Ahmad, Hardy Azmir Anuar. (2015, August). LAKSANA Module: The Psychomotor and Affective Learning in Navigation Science Using Simulation Technology. In Innovative Practices in Higher Education Expo 2015 (I-PHEX2015) (ISBN: 978-967-0194-50-9)

2014

2013

2012

  • Thompson, M., Nordin, A. I., & Cairns, P. (2012, September). Effect of touch-screen size on game immersion. In Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers (pp. 280-285). British Computer Society.